![]() ![]() It’s such a huge elaboration over the baseline Doom tech that the game doesn’t really look retro at all, instead occupying the same exciting hybrid space as a game like Amid Evil, right down to the sprite-based weapons that trick your brain into thinking they’re 3D models. What Altered Orbit has achieved with GZDoom is nothing short of astonishing, blending incredible sprite-work with modern lighting techniques and one of the most distinctive colour palettes I’ve seen in any FPS. The second thing to note about Selaco is that it is one of the best-looking shooters I have ever played. The first thing to note about Selaco is that it is built in GZDoom, a source-ported version of the engine that powered id Software’s 1993 masterpiece. It sees you play as a youthful anime lady named Dawn (who’s dressed like she should be piloting Voltron’s leg) as she blasts her way through what I initially thought was a space-station, but is in fact an Earth-bound underground refuge for the last remnants of humanity. READ MORE: ‘Fire Emblem Warriors: Three Hopes’ review: royal rumbleĭesigned and published by Altered Orbit Studios, Selaco is a first-person shooter with two primary inspirations, the 1995 immersive sim System Shock, and the 2005 FPS F.E.A.R.Selaco is more important than any of them. Forget your basic bodily functions like digestion or circulating blood. Forget work, forget your partner/child/pet/anime body pillow. In fact, I order you to play it, right now. I’m cheating slightly for this week’s column, as Selaco is not an official Early Access game, although you can still “access” it “early” via a free demo that recently launched on Steam. This week, Rick Lane confronts his biggest F.E.A.R in sci-fi shooter Selaco. Unfinished Business is NME’s weekly column about the weird and wonderful world of Early Access games.
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